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In The Wall, an Artificial Intelligence controls the city — and it wants more than obedience. It wants your mind. This scene shows what happens when you fail to resist its influence in one of the minigames… when the line between you and it starts to fade.
If you're exploring some ruins it's better to go with your loyal dog for protection. The Game Contest edition is about to be ready after working non-stop for more than 5 weeks. I think we never did something so powerful in such a hurry!
After a long day of hard work and problems at work, you get back to your place to relax. This area will introduce several elements that will change during the game according to your choices.
The Wall features a variety of gameplay styles to keep the visual novel dynamic and engaging. In this minigame, the city’s AI tries to invade your mind — and your only defense is to resist its commands before it takes full control of you.
The game has changed so much since the competition that it looks like a different game. There are so many new options and features....
This was a very early teaser trailer for the game. The final visual style wasn't still refined but the overall mood was already there.
Creating a highly narrative experience is really tough. We have created a graph to see all the interconections between the different conversations and paths you can have. Flags, dependencies and alternative narrations can be seen here!!
Some updated screenshots of The Wall, our first Visual Novel in Dad and Son Games. A horror scifi visual novel for mature audiences.
The Bunker is growing on a daily basis. We finally added the new Explore feature, so now you can be a real scavenger to protect your family from hunger. What do you think about this style of exploring?
The Wall is a sci-fi horror visual novel packed with cinematic, action-driven moments and interactive QTEs that keep every scene alive. This clip shows the first escape sequence — where your choices decide the path… and your survival.











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