Next up
the patch update is still gonna be released, it just may take a little longer, the 0.2.0 will change to 0.2.5 patch. heres the updated Idle sprites as a preview for the Patch update.
I'm going to set FNF St. Hercs Chaos V0.2.0 (Project Awakening Update) aside and work on a cover song of carcrash with Imp Kufa and Corrupted AngelDust. It's gonna be fun and complicated mod I could ever come up with. I'll get back to st. Hercs Chaos soon
I made a universal Kufa that you can use in any FNF Psych Engine mod Download it here: https://drive.google.com/file/d/13se0OAVIhrStygNJ_-dd6YsXt-V911k… be sure to credit me please.
so i ran into a asset mistake, for Dejection666 background to be shown, turn on "low quality" because the image name is "halloween_bg_low" I hope this info helps
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.










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