WORLD SIZE IS NOW 201x201
Fixed that sometimes road would overwrite the Safe Haven
Fixed various bug that prevented you from achieving trophies
Added Body Temperature
Added “Seasons”: Warm Season and Cold Season (Winter)
Each season lasts 60 days.
During winter it snows instead of raining.
Staying outside during Snow, Rain, Night, or Cold Season (or swimming in water) will lower your temperature
You can freeze.
During the warm season you’ll slowly regain temperature during day
You can warm yourself more by passing time in a tent or house.
Improved rain graphical effect
Added snow and snow graphical effect
Added wolves and fighting.
Added “hit chance”
Added an inventory
Added 17 new items.
Flat Rock, Sharp Rock, Flexible Stick, Short Stick, Long Stick, Sword, Spear, Armor, Combat Armor, Steel Sword, Steel Armor, Stealth Vest, Large Backpack, Pillow, Wolf Fur, Animal Skin, Winter Clothes, Torn Steel Armor
Added “Equip”, “Unequip”, and “Drop” commands.
Added 5 crafting recipes.
Added “Wait” command (you will just spend a turn doing nothing)
Added a “Scavenge” command to obtain items
Scavenging in houses will give you food, or RARE ITEMS!
Removed in-game help, created a wiki: http://the-wild-road.wikia.com/wiki/Basics_of_Survival
Typing “help” in game will direct you to the wiki
“Buffed” Sickness.
Fixed a bug where getting an Achievement would crash the game.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
I was bored, so... ManutKat.
Just a Pico sprite
Terraria
My D&D art for my family so far (WIP if you couldn't tell)
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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