Game
Space Sim (Name TBD)
5 years ago

The Work Continues.


With 0.3.0 finally out the door, more attention can be given to the voxel system (which has been being worked on quietly in the background for the last year). Recently, I got a flat version of the system working, this will form the basis of the final system that will generate spherical planets. Additionally, a primitive form of random generation using seeds was finished. Now the system just needs to be adapted to a spherical world.

A build of the system has been made available for testers to check out, the controls for said build are: W,A,S,D,SPACE as there usually roles, Esc to quit, and R to reload.

Here are some photos of the current system.

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Work continues on 0.3, lately I've been working on the rocket and rocket building system.

Hmm, what is this that a picture of?

The grind continues...

Progress on the rocket, lighting, atmosphere and more!

0.3.0 is out! Its been a long hard road, but now we can finally focus on the core of the game, the voxel system.

Changelog bellow

art comission.

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#screenshotsaturday

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#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Update 2.627

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(Btw, sorry for the double post! I'll try to post less)

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