With 0.3.0 finally out the door, more attention can be given to the voxel system (which has been being worked on quietly in the background for the last year). Recently, I got a flat version of the system working, this will form the basis of the final system that will generate spherical planets. Additionally, a primitive form of random generation using seeds was finished. Now the system just needs to be adapted to a spherical world.
A build of the system has been made available for testers to check out, the controls for said build are: W,A,S,D,SPACE as there usually roles, Esc to quit, and R to reload.
Here are some photos of the current system.
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