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GIGA STREET FIGHTER II: The Final Round Deluxe Plus: A Windows PowerPoint Port Of “ULTRA STREET FIGHTER II: The Final Challengers” For PPT 2016+
7 years ago

There Are Between A Hundred And Fourty Four And Two Hundred And Fifty Two Hours Worth Of Development Time Left To Complete Before The Final Game Can Be Released!


Active Development Time:

We’re definitely not going to be ready to release the final build within the next six to ten point five days from the time we posted this notice. But that is the estimated amount of active development time for which we should have left to work on putting the final pieces together before the game should potentially slash essentially be complete, bug free, and ready to launch to you Jaders on Game Jolt, as well as those of you whom are loyal “JadeShop™” customers.

We have eighteen days planned during which we’ll update the game engine for finalization, and another eighteen where we’ll put all the sub engines together to form the absolute final build.

Please, Pray For Us.

This is going to be a massive undertaking of a ProJect that is going to require all of our developers’s attention to detail, complete with a film length script of directions that must be followed exactly if we’re planning on getting this game out with a total number of zero glitches whatsoever. It’ll be a highly intense workload that’ll leave all of our workers exhausted once it is over, but thankfully, they will have the entire rest of the year off. That being said though, we will not be releasing any more updates on Game Jolt until we the game is completely finished.

Thank you for your support, time, and loyalty, and we promise that we will have the one and only best PowerPoint Street Fighter II experience ready for you to play by mid December at the absolute latest! “Happy Jading!™”



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