Next up
Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.
making the office for night 6: 000. will include spoiler blockers or whatever for some things in the future
making a st@rt on Luna. for some reason as i was coding them i just turned them into their jumpscare on accident, so i havent technically started to code the way they work, but their jumpscar3's done at least
Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.
Mechanic in article ⤵
New character, Hollo. They hide in small props like crates or barrels, and if you get too close they jump out and bite onto you, making you bleed.
Luna is the main threat of this night, although they can also serve as a positive by helping with general kitchen chores that you gotta do while she patrols
more in article ⤵
teaser #14: One by One
alr so it was split between 3 choices, so i spun a wheel. i spun 1t twice because I'm making 2
f1nished Luna. faster than i thought, ig i already had the jumpscare but it was fairly straightforward. might add Clanker in somewhere as an easter egg, but other than that night 5 is done.
one more to go.
a new, and likely final character, Splinter. He's only in night 6, alongside the charcter you make mechanics for.
i probably will change his arm, not sure yet though
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