Next up
starting the menu
done a nice puffy background effect and intro animation to spice it up.
New character, Hollo. They hide in small props like crates or barrels, and if you get too close they jump out and bite onto you, making you bleed.
making some night intros. nothing too special since im still making the other parts of the office.
start1ng the office! looking good so far. i'll get into the mechanics later, but it'll be similar to the og polos in a way.
making all the menu options as usual
also i dont wanna spoil anything but swapping to turbowarp has opened up a lot of new 4th wall breaking realated things i can do
finished the final character, polly! time to start coding the menu and teasers. stay tuned!
Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.
M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.
I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.
Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.












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