Game
Link It Up!

7 years ago

There's no need for anyone to get hurt




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Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

I made some puzzles for Link It Up! in a last few days. They aren't too hard but they shouldn't be if you ask me. I'm trying to make them relaxing and, in general, enjoyable to play.

I added animations for connectors and I made them thicker. Hopefully, they aren't as boring to look at now :D

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

People commented before how visual effects were not impactful enough, so we worked a lot on that in the past few weeks, these are the results. What do you think?

Follow Dark Queen of Samobor for more!

From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

You can now bounce off enemies as well. It's very satisfying when you succeed at it.

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

Oopsie!

Hop! Hop! ... Getting closer to release! :D #screenshotsaturday #gamedev #indiegame