Next up
The environment is being cooked up. (This is like 30 mins of work lol but I'm proud of it so far)
The landscape is almost complete!
Changed the inventory so it looks like a D-Pad depending if you're using keyboard or controller
There's now an achievement system in my game!!
Custom coloured locks/keys and lockholders now exist!
Little teaser about the Neighbor's AI :)
This is how the unlock animation will look! NOTE: The holding anim for the locks and chair don't exist rn so they use the default hold anim which is the ball.
The teaser was a bit too dark so I reshot it
Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white
Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)










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