Game
A Day In The Life
6 years ago

There will be a small update to the test build today. Bringing with it a fix to the all crops are turnips bug, grass seeds and a few more crops. Time permitting the scythe will also make it in.




0 comments

Loading...

Next up

Finally, you can sell the fruits/veg of your labour. :)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

(Mines and menus preview build)

Available for testing now

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Is he a... you know....

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?