Game
Minetroid




2 years ago

These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.

Yep, the boss is demoted from last boss and has been replaced with new one.




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Not much update this week so here are some shots of Drego and Rico in action:

Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.

The first 2 shots show ascending and descending levels while the last one shows new switchable traps.

I'm making a game for Indie Game Devs Official jam. Here are some shots from the game:

Time for a little something different!

Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.

I've done some re-balancing work lately, but it's still not going to be easy.

This is the game I've made for Ludum Dare 55, here are some shots from the game:

Ludum Dare 55 has started and the theme is Summoning. I'm making a game for the jam and here's a very early screenshot from the game:

Not much update this week so here are some shots of Drego and Rico in action:

*Works on a huge code for an ai do different things, the code don't work, do it again*

I've updated this game with more contents but since Ludum Dare 55 rating period isn't over, I couldn't upload it yet. So for now, here are some shots from the update: