Game
Dragonian: The Imbalance of Sierr
6 years ago

Third year since release


It’s been three years since I released Dragonian, and I want to thank you all for your support. So, I might as well update you all on how I’m doing.
I know I posted something on Laser Dave a while ago, but I got bored of working on it. Call it Early Access Syndrome, if you will. It was fun trying out better camera controls, but not exactly fun to QA. Also, Laser Dave’s level structure was too gamey and linear.
I’ve also been working on two projects: A surprise project, and the third Belgrad game. I can’t say much about the surprise project yet, but I can say I’ve got the main map of the third Belgrad game complete. …I just need to get the dungeons, NPCs, monsters, music, and all the other fun stuff done.

I know some of you still want a sequel to Dragonian, but you’ll have to wait or just be lucky. …or mod the game yourself. I did release the source code a while back, you know.

Now if you’ll excuse me, I’ve got to go back to working on the third Belgrad game… hopefully.



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Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Day 122.

Writing original text on a Game Boy is tough. You have to balance all the text you want with super-cramped text boxes, even with VWF fonts.

On another note, Hallmark can't sue for using my own art style on my own "original" character.

I had these graphics lying about.

...No, I won't explain them. I'd think they speak for themselves.

Day 120.

I can trade the old world map for something smaller and manageable. After all, the world map's just a glorified Level Select screen, and we don't need the Color Castle.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Day 125.

If you know what you're doing, you can do a cinematic in GB Studio, animate a palette-swapping BG element while the text box is up, AND make it skippable to the title screen.

Day 119.

Okay, THIS should be different enough to make him legally distinct, right?

A strange image came to me in a dream.

It looked something like this.

Day 111.

For Murky's neutral-special, he wields a gun.

A gloom gas gun, but a gun, nonetheless.

Day 124.

Prologue stuff.

I sketch in full color, then make it black-and-white, then color it in again in GB Studio.

As you can see, Irene, Stella's little sister, gave her a star, and Irene gets kidnapped by a fuzzy guy.