Game
Dragonian: The Imbalance of Sierr
7 years ago

Third year since release


It’s been three years since I released Dragonian, and I want to thank you all for your support. So, I might as well update you all on how I’m doing.
I know I posted something on Laser Dave a while ago, but I got bored of working on it. Call it Early Access Syndrome, if you will. It was fun trying out better camera controls, but not exactly fun to QA. Also, Laser Dave’s level structure was too gamey and linear.
I’ve also been working on two projects: A surprise project, and the third Belgrad game. I can’t say much about the surprise project yet, but I can say I’ve got the main map of the third Belgrad game complete. …I just need to get the dungeons, NPCs, monsters, music, and all the other fun stuff done.

I know some of you still want a sequel to Dragonian, but you’ll have to wait or just be lucky. …or mod the game yourself. I did release the source code a while back, you know.

Now if you’ll excuse me, I’ve got to go back to working on the third Belgrad game… hopefully.



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I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

Well, I was looking through some old files, and found some cool stuff.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"

Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"

Let's do both.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.

These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.