Game
Dragonian: The Imbalance of Sierr
8 years ago

Third year since release


It’s been three years since I released Dragonian, and I want to thank you all for your support. So, I might as well update you all on how I’m doing.
I know I posted something on Laser Dave a while ago, but I got bored of working on it. Call it Early Access Syndrome, if you will. It was fun trying out better camera controls, but not exactly fun to QA. Also, Laser Dave’s level structure was too gamey and linear.
I’ve also been working on two projects: A surprise project, and the third Belgrad game. I can’t say much about the surprise project yet, but I can say I’ve got the main map of the third Belgrad game complete. …I just need to get the dungeons, NPCs, monsters, music, and all the other fun stuff done.

I know some of you still want a sequel to Dragonian, but you’ll have to wait or just be lucky. …or mod the game yourself. I did release the source code a while back, you know.

Now if you’ll excuse me, I’ve got to go back to working on the third Belgrad game… hopefully.



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Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

Sometimes, you have to design a character for one scene only.

...and yes, she has to look kinda like April O'Neil, but not quite.

The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.

You'll have to beat them up in-game, though.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

How did you expect a backpack to talk?

Someone might ask, "Why laser chainsaws?"

Others might ask, "Why are you just repurposing the old DemoBot sprites again?"

It just makes more sense for DemoBots to be using laser chainsaws in the Rainforest. They're built for any job with a helmet.

As part of the game's canon, there's been an ongoing war in the Amazon Rainforest. It's a war between the loggers and the environmentalists.

That being said, these trees have been "shaved off" for in-universe and future gameplay reasons.

Well, I was looking through some old files, and found some cool stuff.