Game
Game Crash (Currently not being developed.)
4 years ago

This game is based on Gaming history. Each character and or map is based on either a game concept, (Genre, historical point, or art style.) Or on a specific element. (A character, a game, or a company.)




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Don't expect this anytime soon as it's a side project, but I am re-working a new version of the engine in MZ that should be improved based on what I learned from the first engine. (This will include updated tiles and an improved battle system.)

Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.

I'm also fixing the Thrash Machine's animations by making them single sheets per animation.

In Death run, PINK can only win by capturing the crystal. However, the only way to get to said crystal is to set off the traps. All GREEN has to do to win is reach the end. PINK increases their chance of winning the more players they kill.

Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!

It's not the most dev-friendly way of doing this, but it's good for now! Get ready!

Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)

My favorite #PrideJolt LGBTQ+ characters in games are the ones I make. I remain! Leonardo! Davinichi! They're all DEAD! I REMAIN!