Next up
It's not the most dev-friendly way of doing this, but it's good for now! Get ready!
Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.
I'm also fixing the Thrash Machine's animations by making them single sheets per animation.
Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)
#FaveFNAFMerch Bootleg Music Man Shirt.
* Ready? FIGHT!
Don't expect this anytime soon as it's a side project, but I am re-working a new version of the engine in MZ that should be improved based on what I learned from the first engine. (This will include updated tiles and an improved battle system.)
Meant to put this here... #MyAnimatronic https://gamejolt.com/p/myanimatronic-i-was-gonna-design-an-anima…
Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!
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