it’s an old school dungeon crawler. i am inspired by megami tensei games and weird old dungeon crawlers for the amiga and zx spectrum. i have a lot of stuff planned for it…………………………………………………………………………………
(this is pretty vague. i’ll post actual concrete details about the game some other time. currently i have the dungeon display all set up and programmed [you can input a map of bytes and it’ll generate a walkable map that you can traverse]. working on battles & mathing out everything currently. i have school so i can’t focus too much on this project at the moment but i’m determined to finish it one day)
-austin
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Showing off player 2 😎
What do you think?
brung back my old oc plus a new one
...they don`t have names yet tho
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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