it’s an old school dungeon crawler. i am inspired by megami tensei games and weird old dungeon crawlers for the amiga and zx spectrum. i have a lot of stuff planned for it…………………………………………………………………………………
(this is pretty vague. i’ll post actual concrete details about the game some other time. currently i have the dungeon display all set up and programmed [you can input a map of bytes and it’ll generate a walkable map that you can traverse]. working on battles & mathing out everything currently. i have school so i can’t focus too much on this project at the moment but i’m determined to finish it one day)
-austin
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Have a good Boi
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?










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