Game
TOREADOR
9 months ago

This is an article dedicated to detailing the effectiveness of posting game-development progress to GameJolt, and while many people might know this already, here's what I've gathered after a single week:


Consistency.

I have felt that I was more consistent in my ability to make progress, even if for a little bit. I've been only at this for a week, and I've been able to post for 6 out of those 7 days, so I'd consider myself on the right track, but let's not get too ahead of ourselves; TOREADOR isn't even close to a finished product, and so I must continue being consistent if I want to achieve my dream of having at least someone enjoy my work.

Scoping.

For the little bit of time that I've been doing this, I've been able to make my hopes a bit more realistic. I'm looking forward to next week when I eventually finish some amount of additional work. I suppose that's how it works, but you wouldn't believe the amount of times people dreamt too big or too little and crashed because of that. Here's hoping im in the zone.

Time management.

With the "requirement" of at least a little bit of progress per day, I can safely say that this has helped me manage my time a bit more. If you are struggling with time management, the way I do things is in 30-minute blocks (timer included) and take small breaks in between, with some task-switching sprinkled in, in case if I am stuck on a problem for too long. It's what I did for when the buttons wouldn't work on the prototype, so I left it and focused my energies on something I KNEW I could fix/do instead of wasting time on something I couldn't fix.

Anyways, that's my week all summed up. If you're looking for an achieveable consistency/expectations/timeframe, posting progress online is probably the best thing to do.



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i love gamedev so much instead of using the built-in moon i instead opt for a PNG lmaoo

its whatever because it makes the part select menu look better btw so does it really matter? nah

oh god its been 4 months already??? i made mr ping in 6 i simply CANNOT let my past self outdo me.... someone give me motivation to continue working on TOREADOR because the last thing i want is to promise and not deliver even a little bit

i love roblox studio as a game development tool but at the same time locking to 1st person shouldnt be hacky line 42 worked on its own and then one day decided to break?? roblox you gotta fix your cameras n stuff its wild i have to set camera mode twice

Constraints are stressful....

gawddamn ppl be sleeping on roblox materials THE GLASS REFRACTS, YALL!!!

anyways with the fuses added i can continue pretending i have the main gameplay loop done (do i? thats a great question!!!!!!)

Eye Controls

how i want the game to go throughout the course of all the parts (this is a very well thought out diagram that definitely takes scope into account haha lol)

time to get my stuff together and actually try to do stuff... must... work... through... gamer's... block... *dies*

We have been working hard on things. Slowly, but surely

I got things brewing... but the haters will sabotage me if i say what things i got brewing...

if you wanna support this game for free and want to be included in the credits when the alpha releases in September, make sure to follow! i would appreciate it!