Game
Project Torment
3 years ago

This is my first devlog and it's just explaining/going over what progress I've made so far.


So, I was heavily inspired by Doom (1993), CULTIC, and Painkiller (2004). This game is somewhat a combination of Doom (1993) and Painkiller (2004).

As of the writing of this, all I've made is the first weapon in the game. This weapon is called The Butcher and is inspired by the Painkiller weapon from the game of the same name. It has blades on the front that spin up similar to a blender. It also has an underbarrel attachment, but I'm not sure what that will do yet, or if it will even be in the published version of the game.

The animations I had made for it in Blender didn't transfer to Unreal Engine 4, so I had to remake at least the blades spinning when I transferred it over. While that was somewhat of a pain, I do think it looks better overall than what Blender did.

Since I am basically building this from scratch, I needed to get movement and such down. So far, I can move in every direction, but the camera doesn't move. I had stopped working on the game for a while after I figured out the basic WASD movement. I didn't even get to camera movement in the development in the game.

I just realized I didn't even say the important part. The working title is Project Torment, I'm not sure if that will be the final name or not and I'm open to feedback on that front.

Anyway, my next goal is getting camera movement nailed down. I don't think it will be too bad of a process, just learning things I probably should've looked into before starting.

I hope to see people sticking around the project and keeping up with what I do as it develops over the next however long it takes!



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This isn't related to Project Torment, but I've been working on a Cyberpunk 2077 mod project that will make my player character into a spawnable NPC that looks identical. This is the progress so far. There's still work to be done, but the basics are there

A look at the newest additions to Project Torment. Just two simple movement mechanics, but they took about a full day to implement properly. More on that in dev log 2, on YouTube soon-ish.

Quick update! I've implemented bunny hopping into Project Torment! I still have some tweaking to do, but it's coming along well!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hello everyone! It's been quite a while since I last posted anything here, so I thought I'd give an update. As seen in the attached image, I'm playing Cyberpunk 2077.

I've decided to mod the game. The image shown features a custom tattoo I made.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Eternity's Requiem's demo level is coming along well! It has a "room" now and the beginning of the lighting. I hope to release the demo level sometime early September. Stay tuned for that!

I completely forgot that I wanted to make a post asking for opinions. So, I've started my game in UE4 but UE5 has come out since then. The core idea is the same (retro FPS), but I don't know if moving to UE5 is worthwhile. Thoughts?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Oh hey, a gif of me "playing" Project Torment!