So, I was heavily inspired by Doom (1993), CULTIC, and Painkiller (2004). This game is somewhat a combination of Doom (1993) and Painkiller (2004).
As of the writing of this, all I've made is the first weapon in the game. This weapon is called The Butcher and is inspired by the Painkiller weapon from the game of the same name. It has blades on the front that spin up similar to a blender. It also has an underbarrel attachment, but I'm not sure what that will do yet, or if it will even be in the published version of the game.
The animations I had made for it in Blender didn't transfer to Unreal Engine 4, so I had to remake at least the blades spinning when I transferred it over. While that was somewhat of a pain, I do think it looks better overall than what Blender did.
Since I am basically building this from scratch, I needed to get movement and such down. So far, I can move in every direction, but the camera doesn't move. I had stopped working on the game for a while after I figured out the basic WASD movement. I didn't even get to camera movement in the development in the game.
I just realized I didn't even say the important part. The working title is Project Torment, I'm not sure if that will be the final name or not and I'm open to feedback on that front.
Anyway, my next goal is getting camera movement nailed down. I don't think it will be too bad of a process, just learning things I probably should've looked into before starting.
I hope to see people sticking around the project and keeping up with what I do as it develops over the next however long it takes!
1 comment