I’ve decided to stop the development of this game, that did not find an audience. I’ve written a little postmortem about my three and a half years of indie gamedev here ==> http://hgamesdev.blogspot.com/2019/01/this-is-end.html
bye!
Next up
Connecting levels: adding the world view 🗺️
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Completing the board
Creating the game's page on GJ, new team: Evil
Juiced combat
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Back to indie dev...
Pixel Card Wars: How gamedev proceeds (hand design)
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
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