Game
Smash Fighter

6 years ago

This is what I'm currently trying to solve. When the enemy is hit it's sometimes ignoring its heading and thus not travelling correctly. Only sometimes of course. Gotta love those "only sometimes" bugs.




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Right! A bit of an update. Found and corrected the error. This is what current gameplay looks like. For my thesis project at Yrgo I will build an enemy AI for this game, and until then continue to improve the feel of the game.

When the weapon collides with an enemy a ray is cast from the edge of the weapon. The coordinate where the ray hits the edge of the game area is used to set velocity to the enemy in question.

Early gameplay footage. Currently working on the "batting" mechanic. Right now it´s somewhat unstable.

The player do two different attacks in two directions. Bash and Uppercut. Direction is controlled by mouse pointer position in relation to the player.

Shadow The Hedgehog X pixel art

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Showing off player 2 😎

What do you think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

My D&D art for my family so far (WIP if you couldn't tell)