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The player do two different attacks in two directions. Bash and Uppercut. Direction is controlled by mouse pointer position in relation to the player.
Early gameplay footage. Currently working on the "batting" mechanic. Right now it´s somewhat unstable.
Right! A bit of an update. Found and corrected the error. This is what current gameplay looks like. For my thesis project at Yrgo I will build an enemy AI for this game, and until then continue to improve the feel of the game.
This is what I'm currently trying to solve. When the enemy is hit it's sometimes ignoring its heading and thus not travelling correctly. Only sometimes of course. Gotta love those "only sometimes" bugs.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Family band complete!
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
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