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Smash Bros meets Thomas Was Alone and The Matrix.

A snappy 2d melee fighting game in wich I focus on letting the player feel overpowerd right from the start. Developed in Unity.

The main mechanic is to use the weapon, not to do damage but to instead "kite" the enemies and let the environment dsestroy them.

GitHub link: https://github.com/VidarVigg/SmashFighter



all-ages
Cartoon Violence

Right! A bit of an update. Found and corrected the error. This is what current gameplay looks like. For my thesis project at Yrgo I will build an enemy AI for this game, and until then continue to improve the feel of the game.

This is what I'm currently trying to solve. When the enemy is hit it's sometimes ignoring its heading and thus not travelling correctly. Only sometimes of course. Gotta love those "only sometimes" bugs.

When the weapon collides with an enemy a ray is cast from the edge of the weapon. The coordinate where the ray hits the edge of the game area is used to set velocity to the enemy in question.

The player do two different attacks in two directions. Bash and Uppercut. Direction is controlled by mouse pointer position in relation to the player.

Early gameplay footage. Currently working on the "batting" mechanic. Right now it´s somewhat unstable.