Game
[DEMO] Phantomverse RECODED v0.0.0


2 months ago

THIS is why playtesting is important




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About yesterday's post, the new attacks are so fun to dodge!!!!! Hopefully I can pull off the same fun with Uproar. I'm thinking of giving him more homing attacks since Downpour has a bunch of wide-spread ones.

Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)

By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.

UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!

First 47-ish seconds of the I Wanna Be the MHC Avoidance https://youtu.be/-ecihjmJxVg

This is only the first 20-ish seconds even tho the full thing is 79 seconds long WE are cooked https://youtu.be/kOkoJDbf6wc

Pestidust's face icon

Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO

(Also neutral dango got a redesign)

NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3

Delugent Redesign.. The demo is very close to being finished, so thank you all for staying interested in this game despite the slow progress during its creation. The game will release before new years but may only be online instead of a download.