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[DEMO] Phantomverse RECODED v0.0.0



3 months ago

About yesterday's post, the new attacks are so fun to dodge!!!!! Hopefully I can pull off the same fun with Uproar. I'm thinking of giving him more homing attacks since Downpour has a bunch of wide-spread ones.




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Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)

Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO

(Also neutral dango got a redesign)

First 47-ish seconds of the I Wanna Be the MHC Avoidance https://youtu.be/-ecihjmJxVg

https://youtu.be/6uQCpcIHxYE Pestidust's movement is different from the others ooooo he has intelligence ooo (i need to remember to add freezing for this guy lol)

The main part of the game is 5-6% completed, and there are 10 out of 45 waves already finished. Expect the game to come out in a month or two at this rate That's honestly fast though, mind you I made those waves in mere minutes

The demo is almost finished now, final boss of the demo is here yayyyy (i love this redesign sm not to self-glaze)

v0.2.2 is out but its lowkey unstable so probably save ur stuff before playing it (i shouldve put it in the unstable section but whatever)

Edit: the only bug is that ur inventory doesnt change after removing error's buff

NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3

Game is ALMOST finished. Some extras aside from the main game will be packaged with the demo for the sake of content.. 42/45 waves have been finished, all there is left for the main game is just making bosses and some characters.

havent posted here much so heres concept art + cutscene concept for the next cyrill chills boss