Next up
Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)
Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO
(Also neutral dango got a redesign)
First 47-ish seconds of the I Wanna Be the MHC Avoidance https://youtu.be/-ecihjmJxVg
https://youtu.be/6uQCpcIHxYE Pestidust's movement is different from the others ooooo he has intelligence ooo (i need to remember to add freezing for this guy lol)
The demo is almost finished now, final boss of the demo is here yayyyy (i love this redesign sm not to self-glaze)
v0.2.2 is out but its lowkey unstable so probably save ur stuff before playing it (i shouldve put it in the unstable section but whatever)
Edit: the only bug is that ur inventory doesnt change after removing error's buff
NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3
Game is ALMOST finished. Some extras aside from the main game will be packaged with the demo for the sake of content.. 42/45 waves have been finished, all there is left for the main game is just making bosses and some characters.
havent posted here much so heres concept art + cutscene concept for the next cyrill chills boss














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