Hey, I don't know, if anybody will read this at all, but if you did, thank you
This was just a little project for my C# and Unity learning course (my teacher approved every detail in the game) for newbies, I started to understand more about Unity and coding for it, so I thought to myself: "Why not?" and now I'm planning on making this an actual free-to-play game (I wouldn't pay for this myself lol).
What the game has:
Score points (doesn't save, no high score) ;
Dufficulty levels (speed of balls spawning increases, there's 10 of them) ;
Simple enemies (the balls) ;
Lives/tries (3) ;
Random soundtracks from the internet (which are great, but not made by me) ;
What I want to add:
High score (including all boosts, enemies, etc.) ;
Timer (for how long it took the player to finish the game, best time) ;
More levels + final level (around 15-20 mb) ;
More enemies ;
Traps/obstacles (such as bombs) ;
Boosts (time freezing, bonus points, etc.) ;
New sprites, textures and models ;
Original music (it won't be great tho) ;
Settings and achivements ;
Modes (Hard Mode, Relax Mode, etc.) .
The second list WILL change for sure, so not everything will go according to it. Plus, I'm maybe a creative person, but I'm not a professional.
This thing isn't a serious project, it's just a part of my learning.
If you want to ask me anything, feel free to do so, it would be a pleasure for me to answer you (except for sth personal). And again, thank you for reading my nonsense!
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