Game
JICE

9 months ago

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)




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Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.

Added lines for the character for the second level of the game

Jumping around the hallway!

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Taking a brief break from working on JICE to walk outside, touch some grass, all that stuff. Here are some cool old gifs though!

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Delved deeper into spline usage and came up with this hallway spawner. It places any number of objects along the line (here I have floors, walls and wall supports on both sides). Allows for some faster corridor creation!