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19 days ago

This weekend I was doing some game dev practice, and since I made that Arcade Mario model a little while back, I decided to try remaking Mario Bros! Obviously this is still a heavy W.I.P, but here's what I got done in a few hours ^^




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Pac-Man World Wii mockup box cover.

(The logo and Pac-Man model are custom by me)

Been testing the game on Steam Deck! The game works really well on here and flows smoothly so far ^^

Also the right touch pad can be used to move the camera around ^^

Made another render of my red panda Character ^^

(with behind the scenes)

Submission for Art Weeklies 2/9/2024. Themes chosen: A great tree and fan art of Paper Mario.

Big fan of Paper Mario, so I couldn't miss this opportunity.

It was tricky combining Petal Meadows and Boggly Woods into a single scene.

: Clip Studio Paint

been working on optimization a LOT with Slay-Bells, and I managed to get the game running at 90fps on steam deck now!

(previously it was 60fps)

there's still some optimization things to fix, but the game runs a lot smoother now!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

I can't believe I'm gonna have to bounce through 6 different areas of an island and fight a giant robot version of myself.

Small dev update: NPCs all have their own name colors now! It's not a huge update, but I feel like it's a nice little detail.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

New Charlotte Render that I'm really proud of ^^