PT-BR:
Esse vai ser uma tela beeem difícil de ver. Eu espero que vocês consigam ver um dia no jogo de vocês ;D


This will be one hell of a hard screen to see. I really hope you guys can see it in your games ;D
#indiegame #gamedev #devlog #soon #BreathGame
PT-BR:
Esse vai ser uma tela beeem difícil de ver. Eu espero que vocês consigam ver um dia no jogo de vocês ;D

Doing some testings for my next game... all looks good so far
It has been some time since I last posted a devlog... it is not much, but here you can see that now your flight will have more clear instructions and some plataform tests I've been working on ;)
Breath is already available on Steam, update soon! PT-BR:
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
A routine investigation leads to a village of blood rituals and violence.
Every step forward makes survival harder.
Will you make it out alive? #indiegame #gamedev
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
Action Minis | Recruit character for #gamedev
(https://sketchfab.com/joaobaltieri/collections/action-minis-15f0…)
👉More infos, assets and exclusive content: http://joaobaltieri.com/👈
You can't fly near walls, and now your wings react if you are too close :D Just some details s2 #indiegame #indiedev #madewithunity #devlog #BreathGame Pt-Br:
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
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