PT-BR:
Esse vai ser uma tela beeem difícil de ver. Eu espero que vocês consigam ver um dia no jogo de vocês ;D


This will be one hell of a hard screen to see. I really hope you guys can see it in your games ;D
#indiegame #gamedev #devlog #soon #BreathGame
PT-BR:
Esse vai ser uma tela beeem difícil de ver. Eu espero que vocês consigam ver um dia no jogo de vocês ;D

Working on visuals improvements for my #indiegame Breath... created that gore texture using ShaderGraph :D #gamedev #madewithunity Breath is also on #steam: https://store.steampowered.com/app/1475350/Breath/ PT-BR:
Yeah, I got the crown... many times... for testing purposes, but still... store.steampowered.com/app/1475350/Breath/ #gamedev #devlog #indiegame #steam
Wings animation are way better. Other visual improvements can also be noticed on video. #screenshotsaturday PT-BR:
For this #screenshotSaturday I show one of the bosses of my #indiegame Breath! Last 6 hours Breath is discounted on gamejolt, the promotion keeps on, buy Breath now (discounted) and earn a steam key when released ;) #gamedev
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
Beary woke up today and chose violence
RBA 1.0 releases Jan 27th 2026 on Steam, Xbox, and Epic! #videogames #indiegame #indiegamedev #gamedev
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