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129
2 years ago

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr




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My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

Bora participar de uma #gamejambr para conhecer uns servers do discord? É possível participar jogando e votando também: https://itch.io/jam/jamconjunta Se tiver um server e quiser entrar também só me dar um toque!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Ooooh yeah, I have some functional preeetty hidden easter eggs WAITING for you on my #indiegame

Update with them included coming sooner than later.

I really doubt anyone will ever find it, but it was worth making anyway #indiebr

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game