Where The Moon Goes At Night has officially released, and I'm still in disbelief.
The reception thus far seems to be generally pretty favorable, which I honestly didn't really expect, given the relatively niche inspirations for the game. Hopefully more people tell each other about the game, and increasingly more people will be able to enjoy it. I'm already starstruck to see that over 1,000 people have seen the game so far!
Even if it's not exactly Minecraft or Cave Story, I'm still very proud of the little corner of the internet I've managed to cultivate for myself: because even if it is relatively small, it's still something I can hold up as distinctly my own... and I really love that! Thank you so much!
All that aside, I have a few announcements to make surrounding post-launch content:
>New music tracks will steadily be added to the game as time progresses, since the OST is not 100% custom as of writing this.
>French and Spanish translations: I will be collaborating with Trash Mammal (https://twitter.com/vicepresidentf) and the developer of Le Moulin aux Bulles (https://twitter.com/moulinauxbulles) for Spanish and French localization. I'm originally from Paris myself, but sharing the burden of translation with a friend is more fun, and might lead to a better script compared to if I were to localize the game alone.
I'd like to work on a Japanese localization too as it has the third largest non-English speaking playerbase for the game so far, however I lack sufficient grasp of the Japanese language to translate the game myself, and due to RPGMaker 2003's coding I'd need a Japanese computer to even attempt doing so on my own. Thus, Japanese localization is on hold, at least for the moment.
>Some people have asked about future plans after Where The Moon Goes At Night. Bug fixing for problems people alert me to will come soon, but outside of that I'm not 100% certain.
At the moment, I think if anything were to happen after Where The Moon Goes At Night, I'd like it to be a collaboration, and use a custom built engine.
Next up
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
My D&D art for my family so far (WIP if you couldn't tell)
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
ooh yes..
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Daldos Gameplay
This is my first post so be gentle!
Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!
Wishlist on Steam
Mephisto Pheles - Blue Exorcist
After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.
Be sure to let me know what you think!
0 comments