Where The Moon Goes At Night has officially released, and I'm still in disbelief.
The reception thus far seems to be generally pretty favorable, which I honestly didn't really expect, given the relatively niche inspirations for the game. Hopefully more people tell each other about the game, and increasingly more people will be able to enjoy it. I'm already starstruck to see that over 1,000 people have seen the game so far!
Even if it's not exactly Minecraft or Cave Story, I'm still very proud of the little corner of the internet I've managed to cultivate for myself: because even if it is relatively small, it's still something I can hold up as distinctly my own... and I really love that! Thank you so much!
All that aside, I have a few announcements to make surrounding post-launch content:
>New music tracks will steadily be added to the game as time progresses, since the OST is not 100% custom as of writing this.
>French and Spanish translations: I will be collaborating with Trash Mammal (https://twitter.com/vicepresidentf) and the developer of Le Moulin aux Bulles (https://twitter.com/moulinauxbulles) for Spanish and French localization. I'm originally from Paris myself, but sharing the burden of translation with a friend is more fun, and might lead to a better script compared to if I were to localize the game alone.
I'd like to work on a Japanese localization too as it has the third largest non-English speaking playerbase for the game so far, however I lack sufficient grasp of the Japanese language to translate the game myself, and due to RPGMaker 2003's coding I'd need a Japanese computer to even attempt doing so on my own. Thus, Japanese localization is on hold, at least for the moment.
>Some people have asked about future plans after Where The Moon Goes At Night. Bug fixing for problems people alert me to will come soon, but outside of that I'm not 100% certain.
At the moment, I think if anything were to happen after Where The Moon Goes At Night, I'd like it to be a collaboration, and use a custom built engine.
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
art comission.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game modelπΏ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Family band complete!
I-Buki
Mio-Da!
Ibuki Mioda!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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