Game
Hello, Neighbor! Descent Into Madness

1 year ago

THOUGHTS?


Things I've changed from the pre-alpha:

  1. Holes made for windows are wider to fit Alpha 1 & 2 windows in them.

  2. Textures made to look more like the recent builds with a little more color to make it shine.

  3. Most rooms have been rearranged to fit the houses materials (Object placement, not the rooms sizes or shapes).

    EDIT: This is not the final house, I am currently just experimenting. I may end up using the alpha one house considering that's the overall fan favorite house of the first game. I'll attach a poll to see which one you prefer

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Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Fixed the eyes.

my second car in my life

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

Hello neighbor

#digitalart #fanart

This explains how development is going:

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.