Game
Reap

7 years ago

Throw spells on humans to slow them down

#gamedev #indiedev #pixelart




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a short gameplay snippet to show off our in-game tutorial text

From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

You can jump further by slowing down your fall. It makes sense when you think about it so I'm not sure why I haven't realized that until now. #indiedev #gamedev #indiegame

The Drowned

- Rotting in silence for decades, now they rise to drag you into their eternal sleep

One thing I've noticed with these new animations is that the Grim Reaper is now looking like his wearing pajamas XD #indiedev #gamedev #indiegame #pixelart

Here are my results from LD 44. Big Thanks to everyone who played and rated my game! :D It was my first Ludum Dare and I'm looking forward to participating in future ones as well. #indiedev #gamedev

I haven't posted anything in a while so I just wanted to notify you that Reap is coming along very nicely and it will most likely be published next week. Hope you'll like it! :D

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk