Game
Reap

7 years ago

You can jump further by slowing down your fall. It makes sense when you think about it so I'm not sure why I haven't realized that until now.
#indiedev #gamedev #indiegame




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For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

I added trampolines into Reap. I guess it's a weird to combine Grim Reaper and Trampolines but whatever, it's fun non the less. #indiedev #pixelart #gamedev

Another level with trampolines... #gamedev #indiedev #pixelart #indiegame

One thing I've noticed with these new animations is that the Grim Reaper is now looking like his wearing pajamas XD #indiedev #gamedev #indiegame #pixelart

Oopsie!

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

a short gameplay snippet to show off our in-game tutorial text

Grim Reaper looked a bit weired when walking and seemed floaty when jumping so I decided that it's time to change his animations #indiedev #gamedev #indiegame #pixelart

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)