Game
Reap

6 years ago



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I added trampolines into Reap. I guess it's a weird to combine Grim Reaper and Trampolines but whatever, it's fun non the less. #indiedev #pixelart #gamedev

How we made our combat more juicy

During playtesting sessions we realized that our combat system didn't feel as engaging as it should.

Read about the steps we took to make it feel more impactful

After a really long break from making games completely independently, my team and I have started working on our new game, Dark Queen I'm very excited to show off our progress and hear feedback from GameJolt community! Let us know what you think

Devlog 1: Context & Background

Introducing the world of Dark Queen: A Journey into Myth, Legend, and History

Here are my results from LD 44. Big Thanks to everyone who played and rated my game! :D It was my first Ludum Dare and I'm looking forward to participating in future ones as well. #indiedev #gamedev

Our Discord server is live!

We’re also gearing up for a playtest in the near future, and we’ll be looking for dedicated testers directly from our Discord community.

Grim Reaper looked a bit weired when walking and seemed floaty when jumping so I decided that it's time to change his animations #indiedev #gamedev #indiegame #pixelart

You can jump further by slowing down your fall. It makes sense when you think about it so I'm not sure why I haven't realized that until now. #indiedev #gamedev #indiegame

Reap is released! Try it out and let me know what you think! :D

I haven't posted anything in a while so I just wanted to notify you that Reap is coming along very nicely and it will most likely be published next week. Hope you'll like it! :D