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TLP
8 years ago

TLP - Week #2 (Spawn & Design)


Design

This week we spent some time on overall gameplay design. Design for the crafting system, objectives, abilities is ready, as well as 2 first characters - scientist and ninja.

Art

Alex was busy (mostly playing Deus Ex :P) so no new assets were created this week…

Gameplay

I have created spawn system, thanks to it we can choose where to spawn our character. Another thing is that you have a winning condition for scientist character - you need to get out of the house and reach the gate.

5d0a21e4ba6cb.png

About AI - from now on it detects doors and can walk through them. Also, it can mimic all the movement of our character if is in a specific state



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