Design
This week we spent some time on overall gameplay design. Design for the crafting system, objectives, abilities is ready, as well as 2 first characters - scientist and ninja.
Art
Alex was busy (mostly playing Deus Ex :P) so no new assets were created this week…
Gameplay
I have created spawn system, thanks to it we can choose where to spawn our character. Another thing is that you have a winning condition for scientist character - you need to get out of the house and reach the gate.
About AI - from now on it detects doors and can walk through them. Also, it can mimic all the movement of our character if is in a specific state
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