Game
Creepypasta Castle 2 - The Three Nights of Terror: Recreated
14 hours ago

To add onto the previous post, I do not believe for there to have been a menu screen. Therefore, it is unlikely for there to be one in this recreation of the game.


The original game, as seen within online footage, was just simply contained with three separate exe files, with each file correlating to a different night.

No footage online exists of any kind of menu, which leads to me to believe that the sequel lacked this aspect entirely.

As an alternative, I think what I’ll do is have the game start in a sort of “pacifist mode,” where the number keys on the keyboard will correlate to the night number you would like to start on, very similarly to the first game’s recreation

I may also end up adding more than just three nights, even if doing so would make the end product less faithful to the original than if otherwise



0 comments

Loading...

Next up

Ai is coming along rather nicely.

Update 3: The Placeholder Method

Reaching the Goal #SaveJim

Pinkamena's path and gameplay will need to be entirely made up, as there is quite literally no footage available to determine how she worked in the original game.

FleshBound | Gameplay

Pretty much all of the gameplay mechanics are now done.

What's left to implement is:

- Ai

- The three nights, as the second game only had a maximum of three

- Night timer

- Ben's music box

Small little progress update: camera scrolling, flashlight mechanic, along with some gui elements

Some renders I made a while ago.

Goodnight!

art comission.