Next up
I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)
I've added a new screenshot, this new one shows off the sign system I built today.
@Cyph3r_ made me do this
Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.
pog
Alright here is a render of the monitor, because why not.
Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
Decided before I go to bed I'll share a screenshot of the chapter select menu.










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