2 years ago

To go with the camera info panel, there are now 2 new buttons to help you move around with it:

- Move camera to origin (0, 0)

- Move camera to sprite you're editing

The x/y values are still broken on live due to complications with the dependencies :')




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Other mods are fun. "Why fix compiler when can remove errors from showing up at all?"

I genuinely wish I could be this chill when adding shit. It would be 10x more fun.

Also LibreKitten is neat, go see what they're doing

A patch was released for Unsandboxed.

Full changelog is in the article.

Useless Scratch facts # 6:

For reasons, Scratch's experimental "Spork" editor renders large nests of reporters with squared edges.

The maximum width of a reporter before this happens is 48 Blockly units. It may end up in 4.0.

I decided to fix this pretty infamous crash.

It's a clear sight better than breaking the entire page, no?

There is absolutely no function for this, I just wanted to prove I could

Here's a KD ratio for the pseudo-spork renderer changes I just pushed.

A lot of this was just moving all of the constants and paths used by the renderer into a separate file.

im making even more changes to our renderer, as well as some internal fixes for things like connections.

Non-deprecated "addons" will be contained within the same menu as the other settings.

Reminder that some addons will be removed as they are reworked to be built-in additions to Unsandboxed.

The next update will hopefully see the addition of block shapes as well as just block colors. I eventually want to allow for people to edit granular values, but that's a ways off.

Top one is Scratch-Blocks 1.0 reporters, below is S-B 2.0.