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Game
Mario and Luigi: Superstar Simulator
2 years ago

To introduce the super jump, I put a small tutorial in a new attack for Shroob. Time will stop and Luigi will be reminded of his jumping capabilities. If the super jump is charged before the attack, the tutorial won't play to avoid repetitiveness




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I've added a few more unique battle backgrounds as well as splitting the Mario and Mario RPG songs into their own categories for easier navigation through the customization menu

We at the Superstar Simulator coding team (of 1) take our work VERY seriously

As the optimizations carry on, I've added small things in between the tedious coding to avoid burnout. This is Shadow's advance move during his spindash attack, where he throws a quick chaos spear diagonally during the bounce back

Who's also excited for the new Mario & Luigi game?! #GJAsks

Sure this is a meme recreation, but it gave me an idea. A big one. Speculate to your heart's content, but I will keep it a mystery until the concept turns into an executed idea

Wasn't really motivated today. Just have this Mr.Virtual doodle.

Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it

I made the first devlog to catch everyone up on how the game is going. Enjoy!

I can’t unhear this version of Coconut Mall now. Thanks RANVISION 😂

Here's a look at the new title screen! After pressing enter, the camera pans down to the top of Hoohoo Mountain where the character you selected is standing. After they say a voice line and pose, it transitions into the overworld