
To just be starting with pixel art (also taking into account that I'm making this in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches.
(Do not repost without permission)
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Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
(No publicar de nuevo bajo otro nombre sin permiso)
To just starting with pixel art (also taking into account that I'm doing it in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english)
(Do not repost without permission)
To just starting with pixel art (also taking into account that I'm doing it in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english)
To just starting with pixel art (and also taking into account that I'm doing this in Clickteam Fusion 2.5), I'm doing it pretty good. I call them Aches (I prefer the name in english).
(Do not repost without permision)
Para ser un novato en pixel art (y mas en Clickteam Fusion 2.5), no lo hice tan mal. Los llamo Pesadunbres (me gusta más el nombre en inglés, Aches).
(Favor no publicar en otra parte sin permiso)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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