Game
Granny: The Afterlife

11 days ago

To record my progress:

- I have a vast majority of the game done + all puzzles completed

- I have all soundtrack and material required

- I am planning on achievements

- I am fixing a lot of bugs in a climax point of the game

- I am yet to make ai enemies.




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Started work on the new locations a few days ago, this update is going to take forever...

COMMENTS OF ANY KIND OF BEGGING WILL BE REMOVED. I EXPECT MATURE FEEDBACK, QUESTIONS, OR CONCERNS AND NOT LAZY BEGGARS.

When i said this game was going to take a little while to develop, I mean it.

It's going to be a blast!

Still, tons of errors and unfinished work remains. So please be patient, It will be worth it.

What do you think is happening here?

(Showing another leak just like the new one below many didn't notice.)

New progress with the game development:

- UI Transparency is now possible

- "Notes" can be found throughout the game

- Some new events made

- and some other fixes such as event triggers, explosions, and other weird issues.

This doesn't mean i am finished.

The future is coming soon...

Concept i made, Don't expect any more of this anytime soon.

I'm more focused on the sequel at the moment, And my demo for Lonecry.

I'm delaying the fangame release to August. This is why:

- Fixing bugs and adding gameplay improvements that many have begged for

- Attempting to add practice mode, if not then ghost mode

- New part of the game has to be made

Be patient. will be worth it

"It's just a few tripmines! How bad could this be?"

A little update on development so far...

- Soundtrack added

- Trophies added

- Improved FPS/Performance by modifing some camera settings

- Enemies can open doors

- Lighting has been fully baked.

Work in Progress.

What's new in this devlog?

- I added some foliage around the lab after the cyro-sleep

- I added some other things in game no one would notice in a photo.

- Right now i'm working on the story's progression and fixing the ambient changes..