Game
Blameless - A God Game
11 years ago

To release or not to release?


ThinkingOutLoud

Patching and Updating

There’s this awkward feeling. I’ve made some minor changes on my game, but not enough to really make a difference.

What do you think, it’s better to update on a regular basis? Or extend the release intervals and supply more functionality? Is it wise to only patch out bugs on a daily/weekly basis and release major updates every month? Or just release when it’s done, even when it’s just a tree coloring addition?

Just something that’s on my mind today, please let me know what you believe is the best way of releasing updates!

Regards,

Fabian



2 comments

Loading...

Next up

Another house i made long time ago.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Why walk when you can jump?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Levels' maps.

Alone Together....

2d lighting experiment