Game
Blameless - A God Game
11 years ago

To release or not to release?


ThinkingOutLoud

Patching and Updating

There’s this awkward feeling. I’ve made some minor changes on my game, but not enough to really make a difference.

What do you think, it’s better to update on a regular basis? Or extend the release intervals and supply more functionality? Is it wise to only patch out bugs on a daily/weekly basis and release major updates every month? Or just release when it’s done, even when it’s just a tree coloring addition?

Just something that’s on my mind today, please let me know what you believe is the best way of releasing updates!

Regards,

Fabian



2 comments

Loading...

Next up

Bandana Dee the Dream Friend

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I worked so hard to get all four of them to the end safely, but then...

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Annie of the stars

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

NEW AWP DESIGN !

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?