Game
Blameless - A God Game
11 years ago

To release or not to release?


ThinkingOutLoud

Patching and Updating

There’s this awkward feeling. I’ve made some minor changes on my game, but not enough to really make a difference.

What do you think, it’s better to update on a regular basis? Or extend the release intervals and supply more functionality? Is it wise to only patch out bugs on a daily/weekly basis and release major updates every month? Or just release when it’s done, even when it’s just a tree coloring addition?

Just something that’s on my mind today, please let me know what you believe is the best way of releasing updates!

Regards,

Fabian



2 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)