To save Devlog space we are launching a new Discord channel which will house more up to the minute content from now on. Join us at https://discord.gg/VSppKMQ. We look forward to seeing you there! -A day in the life
Next up
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Character customization: How and why bother? (expand)
(Mines and menus preview build)
Available for testing now
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Buttons jump scare test shot
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.










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