To save Devlog space we are launching a new Discord channel which will house more up to the minute content from now on. Join us at https://discord.gg/VSppKMQ. We look forward to seeing you there! -A day in the life
Next up
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Character customization: How and why bother? (expand)
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Finally, you can sell the fruits/veg of your labour. :)
Buttons ver 2- jumpscare Test
Character bits! We're currently throwing together the character animation pieces for the new customization system :P










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