Game
A Day In The Life
7 years ago

To save Devlog space we are launching a new Discord channel which will house more up to the minute content from now on. Join us at https://discord.gg/VSppKMQ. We look forward to seeing you there! -A day in the life




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Opinions on a new graphics style?

Is he a... you know....

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Character customization: How and why bother? (expand)

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Finally, you can sell the fruits/veg of your labour. :)