Today I bring you an answer to a question (probably) no one asked:
This tutorial goes over how to turn RPG Maker maps into title screens.
Next up
kyletower 1.0.6 patch notes
Some of the changes here were based on a review on the rpgmaker.net page.
The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.
I experimented with battle start animations in RPG Maker VX Ace and made a good few of them. I may make more if there's any demand. I could make a tutorial for how to make these, too...
The video shows how they look in action:
Just workin' on a little something or other here.
Just the first map for my next project. Just a lil' map. Just a lil' thing.
(Game page eventually)
(Made with Time Fantasy assets)
BATTLE SYSTEM IN MY RPG MAKER XP GAME
(srry I forgot to link the post to my game :CC)
The sequel to The Tower of KYLE now has it's own game page (linked below)! It'll be rather longer than its predecessor, so I'll need a while to work on it. I plan to release a demo next month, though.
While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin
The full version of the Cursed Sword of KYLE is now released!
Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.
The main story is about 4-5 hours long, with some optional stuff here and there.
100+ downloads! (including other sites) Plus, a release window for the postgame.
kyletower v1.0.5
-Added a new battle start animation
I'll eventually make this animation and another one available for download.











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