Game
FNAF: AFTERMATH


7 months ago

Tomorrow...

(Finally got Vanessa's Security Hat made!)


While I'm unsure of a Exact Release Time, It'll likely be in the Mid to Late day, 12PM - 7PM CST
All depending on Issues i, or Play-testers find, And if i run into any Sizing issues, Since UE Project files are generally pretty big, so i may have to do some extra work to get it down to size.


Also for anyone curious, the models are custom made with Metahuman. And yes, that is (meant to be) Vanessa, I was originally going to use the SB Model, but i figured it'd be better to custom make it to fit in with the more 'realistic' look i'm going for.

I really like the models, So i'm kinda looking for my things to use them with, but i do have one that's in the works...more on that later.



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Here's a look at the new pause menu, that you can actually re-open lol And the Lighting rework i did for the Employee Parking Lot. My mouse didnt record properly due to Resolution settings I'm also remaking Textures, so they all look a bit off currently

What do y'all think of this type of Camera System?

New Beginnings.

Work in Progress.

All the AI, and all but two Animations, and 3 Jumpscares are finished for Night 1! Tryna improve my Lighting and Animation/poses, Hope it shows!

Worked on the Cams a bit, and added most of the Movement System. Next Up: Hiding Mechanic, 'Interactive' Tutorial UI, Animatronic AI V2, More Chair SFX

"she will need Post-Acute care, This may last up-to 100 Days...We understand your current living situation, as you've mentioned...We hope you can find someone to care for her while you're away."

Working on the Poses and AI For the characters, Mainly just some Polish after, then i'll start work on Night 2!

DEV UPDATE \\ 9/2/24 Atrium Map Updates.

Act 2 will have a Full Checkpoint & Autosave system, Just finished working on it!