Game
A Day In The Life

6 years ago

Trees! spiky trees! These things turned out so well I couldnt help but add them in. With more basic tiles ready to be finished off the game world will begin to take shape and more features can be added. Along side sprites Im working on a mining system.




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Character bits! We're currently throwing together the character animation pieces for the new customization system :P

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Buttons jump scare test shot

Opinions on a new graphics style?

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

(Mines and menus preview build)

Available for testing now

Finally, you can sell the fruits/veg of your labour. :)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.