Feature: Control+F searches for factories
Feature: added rocket and launchpad models, launch animations, launch SFX
Improvement: some translations added and improved
Bugfix: truck miniwindow did not allow clicks on link, fixed
Improvement: upgraded and redesigned playtest map
Balance: science consumption adjusted for Rocket boosters
Bugfix: corrected bug where science production would be excessive after a science branch is finished
Improvement: added new science menu icons
Improvement: fixed factory textures
Bugfix: blueprints may be built even when missing some tech research
Improved: SFX improvements, better sound directionality
Bugfix: too many imports may be executed, even if they don't fit the destination werehouses
Bugfix: copied cells may remain on the map if the player exited before cancelling build
Bugfix: efficiency improvements introduced a bug that caused incorrect production lookup
Bugfix: fixes in related factory highlights
Next up
I just uploaded a playtest build of Truck City, a logistics manager, city builder, automation game made with Godot.
Please have a look and let me know what you think!
In Godot I added a short FogVolume which covers the whole map, then modify its density at night.
DirectionalLight3D progressively changes intensity and colors at dawn and night, and back again to white at sunrise
Have a good Boi
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
I-Buki
Mio-Da!
Ibuki Mioda!
Terraria
An infected room from the second part of Cybel ! Are you up for some cleansing?
Made my first ever animation.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
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