Game
Trust the Walls
11 years ago

Trust the Walls v1.0 released!


Hello, everyone!

I’m happy to say that I’ve finished this game. And by finished I mean that in my opinion it would be counterproductive to brood over it much longer. I’ve added some basic features, like: local highscore (it’s saved in playerprefs in registry (look it up on unity forums or wherever, so you can edit them or delete them)), powerups, timer (starts at 5 minutes), side areas where you can get point multipliers and sounds. I apologize for the horrific music that’s nothing more than a short looping sound clip (I made it myself, so there’s that). Sound effects are nice, though (IMHO).

To be honest, this has really just been a test to see if I have it in me to create something and see it through and I myself don’t think much of it. But I’m determined to carry on with other projects, and I’ll be uploading the here, so stay tuned!

As allways, comments are welcome. It would be very encouraging to hear from you, if you decide to check out what I’ve made.

All the best,

-Martch



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

not the greatest house, but it's a house! :D

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Respect (Only TLOZ Players Will Understand)

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Sonic X pixel art.

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.