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28
Game
JICE
1 year ago

Trying out some new UI elements to show energy being lost / received. What do you think?
#screenshotsaturday




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Added energized walls and some placeholders for obstacles, so here is some more sliding around.

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.

Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy