Game
FNAF Kit
2 years ago

Turns out, past me was a lot further along with night mode than I thought. So... finally time to get jump scares working




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Is he a... you know....

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.