Turns out the reason why the main map was so laggy was because a crap-load of lights were failing to cache the shadows because of overlap, so they were just switching back to dynamic shadows. But if I just set them ALL to dynamic, it fixes the FPS????????
Next up
We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.
WIP
In the next update, you can expect to find loads of secrets and... lore????? >:)
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
New prototype house exterior & Slight Redesigned Interior :)
Will post some screenshots of the interior once it gets properly furnished
Main Map Progress.
We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
Trophies are now implemented :)











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