Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons => higher fps

The polygon count has been reduced by the factor 6. And there are still a lot of possibilities to improve it further.
Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons => higher fps

The polygon count has been reduced by the factor 6. And there are still a lot of possibilities to improve it further.
Merry Christmas!
Yes! The first village generated by the AI!
This is only a debug view. When it is finished these buildings will actually be placed in the landscape!
Finished Voxel Background Landscape
New Dungeons with shy zombie (he does not attack the player because of a bug)
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
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