Game
StaudSoft's Synthetic World
9 years ago

Tweet: Smooth player movement in multiplayer

Smooth player movement in multiplayer: Worked on the basic implementation, hoping to reach the same quality as Counter-Strike.




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New Dungeons with shy zombie (he does not attack the player because of a bug)

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Merry Christmas!

Finished Voxel Background Landscape

art comission.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

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It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.